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JOTHAM BATE
LEVEL DESIGNER
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09 - Vertical Slice: Week 8
At last Gnomercy is complete. This past Thursday, my team submitted the finished project and now I can share the final product!
Jotham Bate
Apr 24, 20211 min read


09 - Vertical Slice: Week 7
The project makes real strides as definitative designs of 2D and 3D artwork are integrated and the final tweaks to gameplay are completed.
Jotham Bate
Apr 17, 20211 min read


09 - Vertical Slice: Week 5 & 6
Over the Easter holiday we continued to plug away at the project and made sufficient progress in bug fixing, sound and 3D modelling.
Jotham Bate
Apr 10, 20211 min read


09 - Vertical Slice: Week 4
With the second week of full production we set out implementing the Main Character and blocking out the project with 3D Assets.
Jotham Bate
Mar 27, 20211 min read


09 - Vertical Slice: Week 3
With the project greenlit, my team got down to business to creating the game proper.
Jotham Bate
Mar 20, 20211 min read


09 - Vertical Slice: Week 2
In this week, I developed the schedule and powerpoint for the presentation at the end of the week.
Jotham Bate
Mar 13, 20211 min read


09 - Vertical Slice: Week 1
As part of my Games Design course, I engaged with a Group Project in which we were tasked with making a vertical slice of a game.
Jotham Bate
Mar 6, 20211 min read


08 - The Door Problem
I was tasked with creating a project in Unreal Engine 4 which includes a door. The rest was entirely up to me.
Jotham Bate
Feb 28, 20212 min read


07 - Lighting For Design
With this brief I explored lighting within Unreal Engine 4 and how it can be used to aid gameplay.
Jotham Bate
Feb 27, 20211 min read


06 - Ninja Theory Design Test
I was given an actual design test from Ninja Theory which would be completed via a two-fold submission.
Jotham Bate
Feb 26, 20211 min read


04 - UE4 Design Test
For this test, I was tasked with desinging a linear driven experience focused around the scenario 'escape'.
Jotham Bate
Feb 24, 20211 min read


03 - Game Concept Document
For this brief I was tasked with creating a game/pitch document - only one page long!
Jotham Bate
Feb 23, 20211 min read


02 - Level Design Test
I was tasked with creating a Level Design Document for a level that I have made myself.
Jotham Bate
Feb 22, 20211 min read


01 - Naughty Dog Design Test
As part of the brief, I was given four hours to design a blockout of a select section of an Uncharted Game. I went over the time limit,...
Jotham Bate
Jan 15, 20211 min read


Games Design Year 1 Overview
01 - Top Down Level Design. Being tasked with designing my own level, I started to research layouts of Junkyards and examples of...
Jotham Bate
Jan 15, 20212 min read
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