01 - Naughty Dog Design Test
- Jotham Bate
- Jan 15, 2021
- 1 min read
Updated: Jan 19, 2021
As part of the brief, I was given four hours to design a blockout of a select section of an Uncharted Game. I went over the time limit, completing the blockout and subsequent presentation in five and a half hours.
Below is the complete presentation that explains the blockout:
I recieved a great deal of feedback, both positive and negative.
In design documents, I should leave out the research and development, only focusing on the actual level design. I was also inconsistant with naming the name character, so thats something to keep in mind.
But from a positive perspective, the actual area is well constructed and the final beat at the end is thrilling.
I've learnt a lot from this brief and took much of the feedback with me to the next brief.
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