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Post: Blog2_Post

02 - Level Design Test

  • Writer: Jotham Bate
    Jotham Bate
  • Feb 22, 2021
  • 1 min read

I was tasked with creating a Level Design Document for a level that I have made myself. I had to choose an existing game and design a unique level that could fit seamlessly within.

I chose The Elder Scrolls V: Skyrim (2011) for my level.


I started by jotting down some ideas that I wanted to include within my dungeon:


I then dived into making some paper top down views for my level:




After I was comfortable with a design, I jumped into Unreal Engine 4 to start blocking out my level. I also began to think of a coherant narrative for the Player to journey on during the exploration of the dungeon.

During this time I created a more proffesional version of my top-down design:




Using this, I concluding blocking out my level, and took some screenshots of the key beats within - as seen below:



The finalised Level Design Document can be found below:




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