04 - UE4 Design Test
- Jotham Bate
- Feb 24, 2021
- 1 min read
For this test, I was tasked with desinging a linear driven experience focused around the scenario 'escape'. The other condition was that gameplay should be between three and seven minutes long.
I started by developing a moodboard before putting onto paper some design iterations.
I then dived into creating the level, taking inspiration from the moodboard and using the design iterations.
Below is a slideshow of the level beats:
I also produced a video that features a walkthrough of my level:
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