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Post: Blog2_Post

07 - Lighting For Design

  • Writer: Jotham Bate
    Jotham Bate
  • Feb 27, 2021
  • 1 min read

With this brief I explored lighting within Unreal Engine 4 and how it can be used to aid gameplay. I chose a mansion location and a mechanic closely linked to light was the Player's Torch.


Starting off with some research, I developed a moodboard to express a number of ways how light can interplay with a mansion setting:




I then cracked on to develop gameplay. With this project, a large emphasis was using the Blueprint systems within Unreal Engine 4 to reach the desired result for the player mechanics.


As such I produced twin videos; one purely a gameplay walkthrough, where my brother Samuel Bate played my level for the first time:



The second is a developer commentary giving a detailed walkthrough of my level and the design choices that I made during production:




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